Question about props in Hammer
I received this message from someone trying to build a map with some props I ported.
“Dear Horsey,
today I finally tried to use your props from witcher in hammer to create a map.
After compiling the map no prop is visible. Not even one out of the witcher props.
The error log from hammer says I have to compile the props via prop_static. Naturally I had done so all the time.
After searching on Google I found out, that the props itself may be are not correctly compiled.
Could you please have a look into the props out of witcher?”I don’t know shit about hammer or what could be causing the problem. Anybody have any ideas or suggestions I could pass along to the question asker?
In Source, props have to be compiled with the “$staticprop” in the QC file for optimization reasons. The only ways to get around this error are to either recompile all these props with $staticprop or to use different entity types instead of prop_static. prop_dynamic might do the trick, but it’s not optimized.
In my opinion, if you are building these maps for SFM, it’s a waste of time to both make this into a bsp map and also to recompile all these props with $staticprop. Just scenebuild inside of SFM and send people the DMX file.
There you go question asker.

peachpix liked this
x-x-x-butts liked this
akikosdream liked this
kyzobcm liked this
shittyhorsey reblogged this from ganonking and added:
There you go question asker.
shittyhorsey liked this
thefacelesslurker liked this
ganonking reblogged this from shittyhorsey and added:
In Source, props have to be compiled with the “$staticprop” in the QC file for optimization reasons. The only ways to...
marine1952 liked this
aizek3 liked this
queenofsmut18 reblogged this from shittyhorsey and added:
He needs help peeps! Help him out! O_O
queenofsmut18 liked this
