Help With Eye Posing
I’m having some issue with a walleye look for some of the models I’ve been trying to port. It can be corrected with the eyes_converge slider if I slide it all the way to the right but then the eye posing loses it’s up/down and left/right precision.
I’ve tried screwing around the with eye posing in the qc file, but so far I’ve only managed to break it worse. Is there anything I can do with the eye posing set up in the qc to bring the default eye posing to a more centered position?
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deusexnihilo reblogged this from shittyhorsey and added:
reblogging for better intelligibilityCheck this part of the qc:“eyeball “eye_right” “ValveBiped.Bip01_Head” -1.270009...
deusexnihilo answered: check this part of the qc
shittyhorsey posted this
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