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Anyone know how to get rid of texture flicker on a model? Looks fine in Blender but you see flicker when the model is has a light on it in SFM.
Any tips on how to fix this?
Update: So apparently Blender created another mesh when I tried to realign bones that were out of wack. Is there a way to avoid that or is it not worth the hassle (hand axes kinda fucked up otherwise).
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nightb0y answered: I expect that there is two meshes superposed and so there is some clipping. Could be also related to the normal map. Hope that’ll help you.
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deusexnihilo said: double-layered polymesh?
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