I’m having some issue with a walleye look for some of the models I’ve been trying to port. It can be corrected with the eyes_converge slider if I slide it all the way to the right but then the eye posing loses it’s up/down and left/right precision.
I’ve tried screwing around the with eye posing in the qc file, but so far I’ve only managed to break it worse. Is there anything I can do with the eye posing set up in the qc to bring the default eye posing to a more centered position?