I’ve had a discussion with a friend about what it would be like to be working out with Lara. If you do well, she removes some clothes and the challenge grows harder, and so do you
( ͡° ͜ʖ ͡°) If you fail, she puts some on.
EDIT: Would you guys liek to support me if I opened up a patreon tip jar? Or would you prefer using Ko-Fi? I’m not gonna paywall shit, I’m not consistent enough for that, but you could send me a buck or two if you want. Let me know, shoot me a message or answer here if you would be open to this idea.
Much love, thank you for all the nice messages I got in the past few weeks. Feelsgoodman. <3
So this is the guy playing Geralt in the Netflix Witcher series. Hmmm…
Well, it could be worse - it could be Ben Affleck.
Interesting choice, definitely out of left field. Sounds like he is big fan of the game at least. Big enough name that hopefully shows Netflix is willing to throw some money into the series.
Hey folks! I guess I got some explaining to do, but to keep it short; I had a small mental breakdown. I terminated the old blog because of private reasons. Having a decent regret right now, hah! That was dumb. Also wiped out all of my .dmx sessions, SFM and it’s downloaded models, basically everything. Sigh.
As you can tell I am starting anew, so if you like my work I’d appreciate if you passed the word forward. I am not the type who begs for reblogs, but I really wouldn’t mind some extra exposure right now.
Also I will be setting up MEGA folder with my old work.
- Download main archive and put the contents into your Source Fillmaker/Game folder (NOT usermod)
- Epic gear sets are implemented as presets for LordAardvark’s Outfit Loader. It’s highly recommended to install it from here: SFMLab link. SG prefix means default skin, SG2 - dark grey and red, SG3 - red and blue.
- To make hair and breast/butt bones poseable bake procedural bones on main nude meshes. For poseable capes and skirts bake procedural bones on outfit meshes, WARNING: baking will disable procedural bones on forearms too so it’s highly recommended to pose arms first.
- Fingernail colors are implemented as a part of Fingernails flex. To select a color push the slider left or right. Neutral position means uncolored nails.
- Casual hair works with both Supergirl and Power Girl, Otherwise due to difference in body shape outfits designed for SG are NOT compatible with PG and vice versa.
- To avoid graphical artifacts ensure you have postprocessing on before doing final renders.
- For rather obvious reasons space assets from supermove lack realistic uniform scale. You need to rescale them manually depending on the needs of your scene. You can increase slider range of scale controller
above default 10x cap by right clicking on the slider and remapping slider range.
CONTENT OVERVIEW:
supergirlnude.mdl - main nude model
supergirlclothes.mdl - Ingame gear
supergirlclothes2.mdl - Ingame gear
supergirlemblems.mdl - Ingame emblems
supergirlclothesphantomzone.mdl, supergirlclothesphantomzone2.mdl, supergirlemblemsphantomzone.mdl - Gear and emblems, dark grey variant
supergirlclothesfriendofmonel.mdl,
supergirlclothesfriendofmonel2.mdlsupergirlemblemsfriendofmonel.mdl- Gear and emblems. red and blue variant
(Optional) 2K Body Textures - install if you experience sfm crashes and/or plan to use the models in complex scenebuilds. Extract to Source Filmmaker/Game folder