Are there no 1080p or 4k versions of your pics? I love your work and enjoy much of what you do but it doesn't seem like anything over 720p is posted here. I was just wondering if you have higher res versions and if I could find them somewhere, or if they are linked on your tumblr somewhere and I just can't find them. Keep up the great work!
Most everything I post here is over at rule34 in 1080p.
Because the number of entries for the Spring Break Madness Contest was not that high, it took not that much time for the vote council to send in the needed feedback.
The council has spoken. And before I continue I want to say special thanks to the other 4 judges besides me which were:
Every judge sent me the individual ranking mostly together with some in depth feedback and comments about the reasons for the ranking. Thanks a lot for that.I thought long about writing a short rating summary for each entry including some elements of the comments. But in the end I decide to not post that publicly. Instead I can send this summary on request to each artist for his own use.
For each rank there were points given and in the end all points were added and resulted in a final ranking. Altogether 20 points were possible and the first 2 ranks differ only 2 points from each other. So it was a quite close call.
Fanfic models? Jesus Horsey major dissapointment. Not only is it a fanfic model but a female witcher? Just shit on the lore right? Wipe your ass with it. I'm being over dramatic but I am dissapointed. Never enough yen x ciri or geralt x ciri. Does this character even have a name. Wait a sec is this OC fanfic character? If so im not sure if that makes it better or worse.
isnt there a good Ves-Model out yet? or do you just dont like to use her? :D
No. I could port one from the Witcher 3, the problem is CDPR didn’t make a nude skin for her, so she won’t have her signature tattoos from the Witcher 2.
Sadly no. Some of the witcher 3 models use .redcloth files, usually for cloth or fabric, and neither of the ways I have to import files into blender can work with redcloth. So the skirts of the bear armor can’t be imported. The jacket of tehe wolf armor has the same problem :(
Only in a StudioFOW movie will you see a chick get fucked by a two-headed dog, another chick eats that dog’s ass, then the first chick squeezes doggy cum out of her pussy into second chick’s mouth, and then they snowball that cum while Danny Trejo watches it all - drinking a beer
@zalsfm@thecunnysseur i am deeply sorry for the things you have seen, but you have both become men now
Hello all. Due to a promotion at work I no longer have the time id like to have for SFM. Therefor sadly I’m retiring from SFM art work. I will leave my blog up for a few more days so that people have time to see this message then I will be deleting my account on tumbler.
Huge thanks to all those who follow me and to the people who have helped me out over the years.
I never been a fan of futa but maggott was an pretty cool dude. Sorry to see him go.
I received this message from someone trying to build a map with some props I ported.
“Dear Horsey, today I finally tried to use your props from witcher in hammer to create a map. After compiling the map no prop is visible. Not even one out of the witcher props. The error log from hammer says I have to compile the props via prop_static. Naturally I had done so all the time. After searching on Google I found out, that the props itself may be are not correctly compiled.
Could you please have a look into the props out of witcher?”
I don’t know shit about hammer or what could be causing the problem. Anybody have any ideas or suggestions I could pass along to the question asker?
In Source, props have to be compiled with the “$staticprop” in the QC file for optimization reasons. The only ways to get around this error are to either recompile all these props with $staticprop or to use different entity types instead of prop_static. prop_dynamic might do the trick, but it’s not optimized.
In my opinion, if you are building these maps for SFM, it’s a waste of time to both make this into a bsp map and also to recompile all these props with $staticprop. Just scenebuild inside of SFM and send people the DMX file.
I received this message from someone trying to build a map with some props I ported.
“Dear Horsey, today I finally tried to use your props from witcher in hammer to create a map. After compiling the map no prop is visible. Not even one out of the witcher props. The error log from hammer says I have to compile the props via prop_static. Naturally I had done so all the time. After searching on Google I found out, that the props itself may be are not correctly compiled.
Could you please have a look into the props out of witcher?”
I don’t know shit about hammer or what could be causing the problem. Anybody have any ideas or suggestions I could pass along to the question asker?